Campaign 1: Results of Session Zero: "What is the consequence of failure?" | |=========|=========| | | | Death Temporary setbacks "Who are our characters?" | |=========|=========| | | | Normal, mortal humans Extrordinary, herculean heroes "What is the story?" | |=========|=========| | | | Play creates story Story guides play "Sandbox" "Railroad" "How hard is the game?" | | | |=========|=========| | Scaled/Balanced Narrative/Random Always winnable Less "game-y" more "real" "Who are we challanging?" | | | |=========|=========| | Character challange Player challange No Metagaming Mechanical Metagaming "Are we the goodies?" | |=========|=========| | | | Probably Perhaps Maybe not "How hard is our Sci-fi?" | |=========|=========| | | | Science Fiction Science Fantasy ================================================================================ -- What genre are we going for? -- 1 6 Action/Adventure|=========|=========|=========|====| | | Horror: |=========|=========|=========| | | Mystery: |=========|=========|=========| | | Comedy: |=========|=========|=========| | | Drama: |=========|=========|====| | | | Formula: |=========|=========|====| | | | (western, noir, fairytale, etc) ================================================================================ -- Which modes of play do we focus on? -- Spaceship/- 1 6 Mecha combat: |=========|=========|=========|=========|====| | Puzzles: |=========|=========|=========|=========| | Mysteries: |=========|=========|=========|=========| | time/resource- Management: |=========|=========|=========|=========| | Social Enctrs.: |=========|=========|=========|======| | | Exploration: |=========|=========|=========|====| | | PC RP, "story": |=========|=========|=========| | | Combat: |=========|=========|====| | | | Player Minigames/- Time Limits: |=========|=========| | | | Economic/ Math analysis: |=========|=========| | | | ================================================================================ Settings Truths: - Aliens are weird and rare, and you don't want to talk to them. - Humanity is incredibly diverse; sometimes almost alien. - Humanity's problems are self made; reflections of itself. - Much technology is forgotten, and easy to mistake for magic. - Life is valuable, and weapons are lethal; surrender is a strategy used by most Humans. (Alien aprex predators, Killer AIs and Crazed Cultists are another story...) - The setting calls back to the 1970-1990s, the medieval ages, and our time. Setting Primers: > Primer: Liberty < > Primer: Faith < > Primer: Daemon < Setting Touchstones: > Touchstones <